Sep 12, 2005, 07:27 AM // 07:27
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/Me
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Boosting adraline
What skills du u think are best for boosting adrealine. At the moment I got a W/R, and I prefer Flurry over Tigers fury. The only down, is the 25% reduction in dmg. Which do you prefer? And is there better ways to boost ur adrenaline?
And another thing. How does Apply poison/cyclone Axe work in Pvp. I liked using it in Pve, but tried it a couple of times in the Arena without much sucsess.
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Sep 12, 2005, 12:13 PM // 12:13
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#2
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Wilds Pathfinder
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For Great Justice. Flurry sucks IMO.
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Sep 12, 2005, 04:54 PM // 16:54
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#3
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Frost Gate Guardian
Join Date: Mar 2005
Location: San Francisco, CA Custom Title: Ninja Filmmaker
Guild: Agony Guild [Agny]
Profession: W/Mo
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In the interest of energy conservation and ever-practical skills, Frenzy and Hundred Blades. Gives a decent number of hits in a relatively short amount of time. That and there's no damage reduction.
Just be sure to have a healer on your back.
-- Scaper-X
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Sep 12, 2005, 05:23 PM // 17:23
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#4
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Frenzy or For Great Justice...I don't like Flurry's damage reduction.
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Sep 12, 2005, 06:14 PM // 18:14
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Flurry is harder to maintain as a warrior since it expires after 5 seconds unlike Frenzy which is 8. I prefer flurry, simply because I'm attacking more often so overall I'm dealing more damage AND building adrealine faster than if I was using no stance at all. Plus, the damage bonus from say Galrath Slash doesn't suffer the 25% reduction as a result of flurry.
If you're using an axe or hammer, frenzy is probably better to go with because of their higher maximum damage. A sword doing 15-22 won't suffer as much damage loss compared to 6-28 or 19-35. Just make sure you have a stance to cancel frenzy out in case you become targeted.
You would always just beef out your defense with Watch Yourself, Dolyak Signet, if you're an ele with Armour of Earth you can go with that. In which case, you won't be taking much damage to begin with. Although, you really have to watch out for smiting and the like. Spiteful Spirit and Empathy will rip through you quickly.
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Sep 12, 2005, 08:11 PM // 20:11
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#6
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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apply poison + cyclone axe still works and in pvp but youll find in most cases pvp players a re a bit more seperated then the monsters in pvm who crowd around their target. note if your just going for adren gain i believe before it has been proven that even with the 25% dmage reduction you do the same or more damage with flurry then you would have done without it, u just get faster attacking meaning more adren, same damage. Where if u go tigers fury(kinda expensive) or frenzy(more damage when getting attacked soemthing to watch out for) you deal both more damage and get more adren then normal. If your looking for something to gain adren quickly id suggest...
flurry and 100 blades
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Sep 12, 2005, 08:12 PM // 20:12
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#7
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Academy Page
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Galrath slash doesn't suffer a 25% penalty from flurry? Are you sure about that?
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Sep 12, 2005, 08:21 PM // 20:21
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#8
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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An overlooked adren booster skill is: BERSERKERS STANCE! yes it costs 5 energy, but that is rarely a prob for random arenas, and it has no drawbacks like flurry and frenzy.
Berserkers Stance: 33% Attack Rate Increase + 20% extra Adren Gain per hit.
i have like 8 strength, and i believe that it lasts 9 seconds. Again, why is this skill so overlooked? i use it to GREAT affect in Comp arena, and boosts adren fast and does full normal dmg...sweeeeeet....
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Sep 12, 2005, 08:33 PM // 20:33
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#9
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Frost Gate Guardian
Join Date: Mar 2005
Location: San Francisco, CA Custom Title: Ninja Filmmaker
Guild: Agony Guild [Agny]
Profession: W/Mo
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I used Berserker's during the betas a lot. I remember it took awhile to recharge. Other than that, there were other stances that increased both adrenaline and energy per hit or per block. Still, it had its uses.
And yay for the GITS nick.
-- Scaper-X
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Sep 13, 2005, 02:59 AM // 02:59
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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The elite Battle Rage is pretty good for gaining adrenaline. Double adrenaline on hit and increased run speed to boot. The only problem, besides it taking up your elite slot, is that you lose all adrenaline when it ends.
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Sep 13, 2005, 02:16 PM // 14:16
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Battle Rage is probably the most underrated adrenaline booster.
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever...
Need increased attack speed? Bring a pet with I Will Avenge You!! Do it just before you do BR {E} and you've got yourself a SAFE Frenzy with built in infinite sprint and 2x adrenaline.
Something crazy? I think so...
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Sep 13, 2005, 04:56 PM // 16:56
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#13
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Quote:
Originally Posted by Yukito Kunisaki
Battle Rage is probably the most underrated adrenaline booster.
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever...
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A lot of people see the "When Battle Rage ends you loose all adrenaline" and say it is worthless. The key thing that you leave unsaid (but imply) in your post is that it has no recharge, and lasts for up to 17 seconds. This means you can hit it again before it ends, and it will never end (thus, it lasts forever as you did say). Pair this with To the Limit! and you can concievably charge into battle, hit TtL, and immediately have enough adrenaline to hit BR. Pretty effective if you are a Warrior who is all about the attack skills. And BR charges itself, so every two swings of the axe, and it's available again. Pretty cool, huh?
Whether or not Battle Rage is inferior to Frenzy is usually a question of damage output rather than Adrenaline Charging. You should be charging (by my quick math) 17% faster with Battle Rage, and no need to switch out when you aggro or bring a cripple/sprint in case they run. If this is your concern, maybe BR is for you.
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Sep 13, 2005, 06:25 PM // 18:25
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#14
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by thekolman
Galrath slash doesn't suffer a 25% penalty from flurry? Are you sure about that?
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With Flurry, I'm doing about 7 damage on Stone Summit Carver (warrior enemy). Galrath Slash at 13 sword is +35, and I'll strike for 40+ damage every time. My Final Thrusts are over 80, so I doubt that they're suffering the 25% reduction in damage.
Last edited by Racthoh; Sep 13, 2005 at 06:29 PM // 18:29..
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Sep 13, 2005, 09:12 PM // 21:12
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#15
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Glasswalker
A lot of people see the "When Battle Rage ends you loose all adrenaline" and say it is worthless. The key thing that you leave unsaid (but imply) in your post is that it has no recharge, and lasts for up to 17 seconds. This means you can hit it again before it ends, and it will never end (thus, it lasts forever as you did say). Pair this with To the Limit! and you can concievably charge into battle, hit TtL, and immediately have enough adrenaline to hit BR. Pretty effective if you are a Warrior who is all about the attack skills. And BR charges itself, so every two swings of the axe, and it's available again. Pretty cool, huh?
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Yeah, I figured someone with well over 100% brain would post this sooner or later but I guess that's all good...
There's a good reason as to why Battle Rage {E} has you losing ALL adrenaline when it ends [or in a smart warrior's case, recharges]... Can anyone guess why? Half the answer is to keep the skill from becoming Godly broken like Ether Renewal {E}, come on, someone say something! ^_^
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Sep 13, 2005, 09:14 PM // 21:14
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Racthoh
My Final Thrusts are over 80, so I doubt that they're suffering the 25% reduction in damage.
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You're aware that the real dmg from Final Thrust should be in the 120+ range right? This is at 12+ swordmastery...
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Sep 13, 2005, 11:18 PM // 23:18
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#17
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Krytan Explorer
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Recasting Battle Rage counts as it ending and reactivating. You lose all adrenaline.
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Sep 14, 2005, 12:20 AM // 00:20
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#18
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Ascalonian Squire
Join Date: Sep 2005
Guild: LFG!
Profession: W/Mo
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i dont like for great justice. its fine for 15 seconds, but them you gotta wait 45 seconds while it recharges. i prefer frenzy, even though it halves your defense.
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Sep 14, 2005, 02:35 AM // 02:35
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#19
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Yukito Kunisaki
You're aware that the real dmg from Final Thrust should be in the 120+ range right? This is at 12+ swordmastery...
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On warrior enemies? Eh so I'm weak, stuff still dies I'm happy.
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Sep 14, 2005, 02:47 AM // 02:47
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#20
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Academy Page
Join Date: Jun 2005
Guild: Shadowknights
Profession: N/
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Those spells are all good an well, but everyone has forgotten about one that gives you a greater boost than all those.
Dark Fury
Assuming you have atleast two people near you attacking as well, you and anyone else will receive adrenaline for those hits. Cast that spell just once and your adrenline will fill up completely.
Now I am not saying that it is the most effecient, but it definately gives you the greatest boost.
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